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(1 edit) (+3)

This is amazing. Currently stuck on "Diamond" — there's just not enough space. [ solved it ]

The mac build seems to for some reason only work from the itch launcher.

Also, i did not realize that in "Giant" you had 16 inputs.... i ended up doing it with one input in 660 cycles and 50 things

the checkbox in the keybinds menu in windows

what about it?

i thought i typed in that it overlaped the rotate l keybind on windows, atleast

o ye thanks, it's fucked on some aspect ratios my bad

(+3)

This game is great because it constantly presents you with obviously impossible things that end up working.  Rainbow seems impossible to me right now.

just take a small block from the starting block and use it as a timer for when to switch direction

(+2)

even level scale from very easy category is hard, this creator is a genius

(+2)

Fun game! made it almost to the end, but i have no idea what's the idea behind Incompatible...

(+1)

nice game tbh but diamond is almost impossible

how do i do diamond

(1 edit)

I can't show you how to do it cheap or fast, but this way is kind of possible to understand:

{"levelName":"Diamond","solution":{"objectSize":7,"objectData":[3,1,0,2,0,2,5,3,0,0,2,0,2,5,2,1,0,2,0,2,5,2,0,0,2,0,2,5,8,9,0,2,0,1,5,8,8,0,2,0,1,5,9,8,0,2,0,1,5,9,9,0,2,0,1,5,4,9,0,2,0,1,5,4,8,0,2,0,1,5,5,8,0,2,0,1,5,5,9,0,2,0,1,5,2,5,0,2,0,2,5,3,5,0,2,0,2,5,3,4,0,2,0,2,5,2,4,0,2,0,2,5,3,8,0,1,0,2,5,3,7,0,1,0,2,5,2,7,0,1,0,2,5,2,8,0,1,0,2,5,5,5,0,6,0,1,0,0,11,0,2,0,1,0,8,11,0,1,0,0,0,5,4,0,1,0,0,1,3,10,0,1,0,0,0,2,11,0,3,0,1,0,4,10,0,1,0,1,0,1,10,0,2,0,1,0,5,10,0,3,0,0,0,5,7,0,2,0,0,0,3,3,0,2,0,3,0,1,5,0,3,0,2,0,0,6,0,1,0,3,0,1,4,0,1,0,2,0,7,8,0,5,0,1,4,9,6,0,2,0,2,4,3,11,0,5,0,2,5,9,7,0,1,0,0,0,8,6,0,1,0,3,0,7,6,0,8,0,3,0],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":167,"cost":40}}

so what is cloning supposed to be? how do i clone the block

The block contains clones of itself.

how do i do cube

is the game now 3d

(+1)

My solution ended up similar but less parallellized, and thus slower

{"displayName":"Diamond\n","levelName":"Diamond","solution":{"objectSize":7,"objectData":[5,4,0,6,0,2,0,5,3,0,1,0,0,1,1,9,0,2,0,1,0,0,8,0,2,0,1,0,0,2,0,2,0,3,0,4,2,0,1,0,3,0,3,2,0,3,0,3,0,5,1,0,3,0,2,0,2,6,0,2,0,0,0,3,4,0,1,0,1,0,4,4,0,3,0,1,0,2,5,0,2,0,2,-1,2,4,0,5,0,1,-1,6,10,0,2,0,2,-3,4,7,0,2,0,1,-1,6,11,0,2,0,2,-3,6,9,0,4,0,3,-2,2,1,0,2,0,2,-1,9,9,0,2,0,1,-1,6,7,0,3,0,2,0,5,9,0,2,0,1,-1,7,9,0,3,0,3,-2,6,8,0,5,0,1,-3,4,6,0,3,0,0,0,5,6,0,3,0,3,0,4,3,0,2,0,0,-3,7,6,0,2,0,3,-3,7,7,0,2,0,3,-3,11,7,0,2,0,3,-3,3,7,0,2,0,3,-3,1,5,0,2,0,0,-3,1,1,0,2,0,0,-3,11,10,0,3,0,3,0,10,10,0,5,0,3,-7,9,6,0,3,0,1,-7,10,9,0,1,0,0,-3,10,7,0,1,0,2,-3,10,8,0,8,0,0,-3],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":218,"cost":38}}

what is the smile for

(+1)

does nothing, just there to mark stuff if you need it, it costs $0

are you sure? also how do i do 3d

(1 edit) (+1)

you can rotate the same way you pan the camera (default: press mouse wheel and move mouse)

oh no

Could the arrow keys be used to pan the screen so the mouse wheel isn't needed? I play on trackpad.

(+1)

right now you can rebind mouse wheel ("Drag Map") to something else, you would still need to use trackpad while holding that button though

already time for v005? i just got v004

(+1)

g l o r i o u s

(+1)

is there any plans to make a level editor?

(+1)

probably not sorry, i don't like working on UI

(+1)

oh ): ok

is there a way to mod and add new levels like that

not at the moment

oh,when will we be able to

(+4)

Two things I have to say,

1- I want to be able to insert/mod in custom sprites

2- This game makes me sick in ways I didn't know I could be made sick and might be proof that god has forsaken this world. I'll get back to this once the nausea passes.

(+2)

added

(+2)

how do i do reverse?

(+4)

Fun game. I don't think you're supposed to be able to beat the best cycles, right? Got Highway in 60/61.

({"levelName":"2SidedRoad","solution":{"objectSize":7,"objectData":[4,9,0,2,0,3,0,3,9,0,2,0,3,0,5,9,0,2,0,1,0,6,9,0,2,0,1,0,7,9,0,2,0,3,0,8,9,0,2,0,3,0,2,9,0,2,0,1,0,0,6,0,2,0,2,0,0,8,0,3,0,2,0,1,4,0,1,0,1,0,1,7,0,2,0,0,0,2,7,0,2,0,0,0,1,5,0,3,0,1,0,2,5,0,3,0,1,0,3,5,0,3,0,1,0,4,5,0,3,0,0,0,2,6,0,2,0,2,0,2,8,0,3,0,1,0,3,8,0,3,0,2,0,9,9,0,2,0,1,0,2,1,0,2,0,1,0,8,7,0,2,0,0,0,2,0,0,2,0,3,0,9,7,0,2,0,2,0,5,1,0,1,0,1,0,8,4,0,1,0,0,0,9,0,0,3,0,2,0,8,1,0,1,0,0,0,9,3,0,2,0,2,0,9,2,0,3,0,3,0,8,0,0,2,0,1,0,7,1,0,2,0,0,0,6,0,0,2,0,3,0,6,1,0,3,0,0,0,8,3,0,3,0,3,0],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":60,"cost":35}})

(4 edits) (+1)

I found two more [Edit: another two more]

"Reverse" in 47/49 cycles:

{"levelName":"TutorialReverse2","solution":{"objectSize":7,"objectData":[2,0,0,3,0,1,-5,9,6,0,3,0,0,0,5,7,0,3,0,2,0,2,7,0,3,0,0,0,1,8,0,11,0,0,-5,2,1,0,3,0,0,0,6,7,0,2,0,3,0,2,3,0,3,0,0,0,2,2,0,3,0,0,0,2,6,0,3,0,0,0,2,4,0,2,0,0,0,2,5,0,2,0,0,0,7,7,0,2,0,3,0,8,9,0,2,0,0,0,8,8,0,2,0,0,0,9,5,0,6,0,0,0,6,6,0,2,0,3,0,9,9,0,2,0,0,0,9,8,0,2,0,0,0,3,6,0,1,0,3,0,3,7,0,1,0,3,0,0,6,0,2,0,2,0,1,4,0,3,0,3,0,3,4,0,2,0,3,0,3,8,0,2,0,3,0],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":47,"cost":25}}

"Void" in 25/27 cost:

{"levelName":"OffsetTrash","solution":{"objectSize":7,"objectData":[2,5,0,7,0,2,0,5,0,0,3,0,0,0,0,5,0,2,0,3,0,7,0,0,2,0,3,0,10,4,0,15,0,0,0,7,6,0,2,0,2,0,6,4,0,3,0,1,10,3,4,0,1,0,3,8,2,4,0,8,0,1,0,6,10,0,2,0,3,0,7,10,0,2,0,2,0,3,10,0,5,0,0,6,2,1,0,5,0,0,8,1,10,0,2,0,3,0,4,10,0,3,0,3,0,2,2,0,1,0,2,-3,10,5,0,1,0,0,6,8,10,0,5,0,0,-2,10,7,0,1,0,0,-2,2,3,0,3,0,2,0,10,8,0,4,0,0,-1,9,10,0,1,0,3,0,4,4,0,4,0,3,9,10,9,0,1,0,0,-1,5,4,0,1,0,3,9,8,4,0,2,0,3,0],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":93,"cost":25}}

"2x2" in 24/26 cyles:

{"levelName":"4Corners","solution":{"objectSize":7,"objectData":[7,3,0,2,0,3,0,0,5,0,6,0,0,0,7,2,0,1,0,3,0,14,13,1,3,0,2,0,6,3,0,2,0,3,0,5,3,0,1,0,1,0,14,3,1,2,0,2,0,12,1,1,2,0,3,0,2,1,1,3,0,3,0,6,4,0,2,0,2,0,6,5,0,1,0,0,0],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":24,"cost":11}}

"End" in 43/45 cycles and 16/26 cost:

{"levelName":"RecursiveFractal","solution":{"objectSize":7,"objectData":[7,2,0,6,0,0,0,7,3,0,6,0,3,0,0,5,0,6,0,3,0,13,1,1,6,0,1,0,13,0,1,3,0,2,0,1,13,1,1,0,2,1,3,1,1,2,0,1,0,3,0,1,2,0,1,0,15,1,1,2,0,1,0,13,15,1,1,0,2,0,0,1,1,1,0,0,0,1,12,1,2,0,2,1,1,1,1,1,0,0,0,15,14,1,2,0,3,0,0,0,1,5,0,0,1,1,14,1,9,0,1,0],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":43,"cost":16}}
(6 edits) (+2)
"Advanced Trig" in 19/28 steps and $14/$17.{"levelName":"FractalDoubleTriangle","solution":{"objectSize":7,"objectData":[11,4,0,9,0,0,0,2,9,0,7,0,0,0,2,8,0,7,0,1,0,11,6,0,2,0,2,0,0,9,0,2,0,3,1,0,8,0,2,0,3,1,9,8,0,2,0,3,0,11,10,0,3,0,0,0,1,8,0,2,0,3,0,1,9,0,2,0,3,0,5,9,0,2,0,3,0,5,8,0,2,0,3,0,9,9,0,2,0,3,0,7,9,0,4,0,0,1],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":19,"cost":14}}
"Chess" in $29/$41
{"levelName":"Checkers","solution":{"objectSize":7,"objectData":[9,9,0,6,0,2,0,9,11,0,6,1,1,0,11,11,0,2,0,1,0,11,10,0,2,0,1,0,3,10,0,5,0,0,-5,3,8,0,1,0,2,0,0,9,0,2,0,3,0,1,9,0,2,0,3,0,0,8,0,2,0,3,0,1,8,0,2,0,3,0,3,9,0,1,0,0,0,8,9,0,3,0,3,0,11,9,0,2,0,1,0,10,10,0,1,0,3,0,4,9,0,2,0,3,-5,7,9,0,1,0,1,-3,6,9,0,5,0,0,-4,4,8,0,2,0,3,-5,7,6,0,2,0,2,0,7,10,0,2,0,3,-4,6,8,0,3,0,2,-3,2,10,0,3,0,0,0,2,7,0,3,0,2,0,4,10,0,1,0,3,-4,7,8,0,3,0,3,0,7,4,0,5,0,0,-3,9,4,0,2,0,3,0,9,10,0,9,0,0,-4,5,9,0,2,0,3,-5],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":49,"cost":29}}
"Rainbow" in $12/$15
{"levelName":"Invalid","solution":{"objectSize":7,"objectData":[7,6,0,2,0,2,3,2,7,0,2,0,0,0,7,4,0,8,0,0,0,1,2,0,3,0,3,0,0,2,0,3,0,0,0,5,4,0,6,0,0,0,2,3,0,3,0,2,0,6,4,0,1,0,1,2,3,2,0,2,0,3,0,0,1,0,3,0,1,0,3,1,0,2,0,1,0,2,2,0,11,0,0,3],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":24,"cost":12}}
"Void" in $26/$27{"levelName":"OffsetTrash","solution":{"objectSize":7,"objectData":[10,5,0,1,0,1,0,9,5,0,2,0,3,0,9,6,0,1,0,0,0,9,7,0,7,0,0,0,7,7,0,2,0,2,0,5,10,0,1,0,2,0,5,9,0,2,0,0,0,4,0,0,4,0,1,-4,6,9,0,1,0,3,0,2,0,0,2,0,1,-4,0,2,0,2,0,2,-5,0,4,0,4,0,2,-5,4,7,0,1,0,3,-3,5,6,0,1,0,0,-2,3,7,0,4,0,3,-3,5,5,0,5,0,0,-9,0,5,0,1,0,2,-9,8,0,0,3,0,1,0,5,3,0,2,0,0,-9,1,7,0,2,0,3,-9,6,0,0,2,0,1,-9,10,0,0,1,0,3,0,9,1,0,3,0,0,0,7,1,0,2,0,1,0,10,1,0,3,0,3,0,9,0,0,8,0,3,0],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":91,"cost":26}}
"Scale" in $19/$20
{"levelName":"Size Difference","solution":{"objectSize":7,"objectData":[1,12,0,7,0,0,0,0,12,0,1,0,3,0,14,8,0,8,0,3,0,14,9,0,3,0,0,0,0,13,0,3,0,1,0,1,13,0,3,0,0,0,1,14,0,3,0,3,0,2,14,0,3,0,3,0,2,13,0,3,0,2,0,2,12,0,3,0,2,0,0,11,0,1,0,0,0,15,9,0,3,0,1,0,15,8,0,3,0,1,0,0,10,0,3,0,0,0,0,14,0,3,0,0,0,1,9,0,1,0,1,0,2,9,0,3,0,2,0,2,10,0,3,0,2,0,2,11,0,3,0,2,0],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":34,"cost":19}}
"Maze" in 49/53 steps
{"levelName":"Maze","solution":{"objectSize":7,"objectData":[0,5,0,6,0,0,0,23,21,1,3,0,1,0,0,21,1,1,0,3,0,19,3,1,1,0,1,0,20,3,1,3,0,2,0,2,23,1,1,0,0,0,7,2,0,2,0,3,0,4,2,0,1,0,0,0,6,2,0,2,0,3,0,6,3,0,2,0,3,0,7,3,0,2,0,3,0,4,1,0,3,0,1,0,5,1,0,3,0,2,0,5,2,0,3,0,0,0,20,5,1,3,0,2,0,20,4,1,3,0,2,0],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":49,"cost":16}}
(+2)

How does one do level 2? The input and output are on squares of different parity, meaning I have to be able to move stuff an odd number of squares at least once. But I can only move stuff two squares. Therefore, it's impossible to make the input reach the output square. Is there something fundamental I'm missing?

(+2)

route the input to an output that's farther away

(+3)

recursed battle advanced

(+2)

Linux build working on my machine! <3

(+4)

Squish Craft 2

(+2)

Nice! Mac build working for me from within the Itch app.

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